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Valve Index PC Virtual Reality HMD Full Kit

Original price was: $978.99.Current price is: $934.99.

Quantity
Category :
  • Displays – Dual 1440 x 1600 LCDs, full RGB per pixel, ultra-low persistence global backlight illumination (0.330ms at 144Hz)
  • Framerate – 80/90/120/144Hz
  • Optics – Double element, canted lens design
  • Field of View (FOV) – Optimized eye relief adjustment allows a typical user experience 20% more than the HTC Vive
  • Inter-pupillary Distance (IPD) – 58mm – 70mm range physical adjustment
  • Ergonomic Adjustments – Head size, eye relief (FOV), IPD, speaker positions. Rear cradle adapter included.
  • Connections – 5m tether, 1m breakaway trident connector. USB 3.0, DisplayPort 1.2, 12V power
  • Tracking – SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 base stations
  • Audio – Built-in: 37.5mm off-ear Balanced Mode Radiators (BMR), Frequency Response: 40Hz – 24KHz, Impedance: 6 Ohm, SPL: 98.96 dBSPL at 1cm.Aux Headphone Out 3.5mm
  • Microphone – Dual Microphone Array, Frequency response: 20Hz – 24kHz, Sensitivity: -25dBFS/Pa @ 1kHz
  • Cameras – Stereo 960 x 960 pixel, global shutter, RGB (Bayer)
  • NOTE – PC compatible with Valve Index is required

Product Description

Interact with your environment, objects, and people just like you do in the real world. Valve Index® Controllers combine complex sensor inputs to give you smarter hands in VR, unlocking a wide variety of new interactions, experiences, and gestures.

Visual clarity isn’t just about panel resolution. Multiple attributes contribute to how clearly and comfortably you see details in VR.

Optimized pixel layout

The headset’s dual 1440×1600 RGB LCDs provide 50% more subpixels than OLED, resulting in greater sharpness for the same rendering cost. In addition, the fill-factor is three times better than OLED, greatly reducing “screen door” effect.

Higher frame rates

The Valve Index® Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions.

Extremely low persistence

Valve Index displays have a reduced illumination period of 0.330ms to 0.530ms (framerate dependent), allowing imagery to remain just as sharp when your head is in motion as when you’re standing still. This is a 5x improvement over first-generation PC VR HMDs.

Fine-tuned lenses offer the sharpest, widest view across the eye’s full range of travel.

Optimized for FOV

The best way to improve field of view is to position the optics as close as possible to the eyes. Physically adjustable IPD (distance between eyes) and eye relief (distance from lens to eye) lets you optimize the field of view for your face. With these features, as well as the dual-element lens and canted optics, this headset provides 20° more FOV than the HTC Vive for typical users.

Dual-element lens

The custom lenses built into the Valve Index Headset maximize field of view without sacrificing edge-to-edge clarity. High geometric stability allows you to look around the scene by moving your eyes (not just your head) with minimal shape distortion.

Canted optics

Instead of a mount perpendicular to the user’s eyes, the headset’s displays cant outward by 5 degrees. This improves outer FOV while balancing the inner FOV.

Valve Index® Controllers

Natural, direct input

Valve Index Controllers let you reach out and grab an object directly, rather than relying on abstractions like triggers. Hold up two fingers to make the peace sign, or drop objects by just opening your hand – just like in real life.

Sensor fusion

Each controller uses 87 sensors to track hand position, finger position, motion, and pressure to determine user intent. All of these signals, combined with fine-tuned software and algorithms, give us a better understanding of how a player is holding and using the controllers.

Throwing

Enabling natural and accurate open-handed throwing was a high priority for the team, and we used every sensor at our disposal. Optical and motion sensors provide velocity and trajectory, capacitive and force sensors help determine the intended release point, and our fine-tuned algorithms and software bring it all together into a usable input / output. The end result is an intuitive and natural-feeling throw.

Sub-millimeter resolution to capture every gesture.

Laser tracking

Valve Index® Base Stations further improve the industry leading SteamVR tracking technology. Fixed lasers sweep 100 times a second to track photonic sensors on the headset and controllers. This ensures the highest resolution (sub-millimeter) experiences across all postures and actions without fear of occlusion.

What’s Included:

  • Headset
  • Integrated Headphones
  • Headset Cable
  • Headset Connection Cable with DisplayPort 1.2 and USB 3.0 Connections
  • Headset Power Supply
  • Regionalized Headset Power Adapter(s)
  • Headset Cradle Adapter (for smaller heads)
  • Headset Face Gasket
  • 2 Controllers, Left and Right
  • 2 Controller Lanyards
  • 2 USB Controller Charging Cables
  • 2 SteamVR 2.0 Base Stations
  • 2 15 ft (4.5 m) Base Station Power Cables
  • 2 Base Station Stands with Mounting Hardware
  • Regionalized Base Station Power Adapter Plug(s)

Minimum system requirements:

  • OS: Windows 10
  • Processor: Dual Core with Hyper-Threading
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970, AMD RX480
  • Network: Broadband Internet connection
  • Available DisplayPort (Version 1.2) and USB (2.0+) Port Required

Recommended system requirements:

  • Processor: Quad Core +
  • Graphics: NVIDIA GeForce GTX 1070 or better
  • Available USB (3.0+) Port Required for Headset Pass-Through Camera & USB Port Support

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